Barrie Gower

Barrie Gower

Known For: Costume & Make-Up

Barrie Gower is a five-time Emmy-winning prosthetics designer. Gower grew up in the north of England, where his father managed a cinema. As he became a teenager, he became heavily involved in art—mostly drawings and sculpture. Still, in those early days, his mission felt like more “of a pipe dream.” With the support of his mom, Gower applied for art programmes, stumbling upon one promising option at the London College of Fashion. He didn't get into the university in the first year, as he didn't have any evidence of doing any hairstyling or makeup (although he had a portfolio). His mother enrolled him in a hairdressing course, and the following year he was accepted at LCF, where he “managed to meet quite a lot of industry professionals.” Barrie began his career in the film industry in 1996 after graduating from the London College of Fashion with a HND in Specialist Make-up. His first role was at the BBC Visual Effects Department on projects including ‘Red Dwarf’ and ‘Silent Witness’. The following year, Barrie was employed on his first major feature film, Steven Spielberg's 'Saving Private Ryan'. Barrie has since worked for industry-leading companies and individuals such as Weta Workshop and multi-award winner Rick Baker. Barrie contributed to the Academy Award-winning prosthetics for 'The Wolfman' (2011) and 'The Iron Lady' (2012). After 10 years working in the Harry Potter film world and then freelancing on other large-scale projects, Gower decided to start his own company, BGFX, with his wife, Sarah, also a prosthetics designer. They’d met working on a film in Budapest. At that time, she was part of the CGI visual effects department. BGFX began as an at-home studio but quickly launched into the big leagues when it received its first major opportunity: designing prosthetics for season four of HBO’s Game of Thrones. Thrones was the beginning of a fruitful relationship with HBO, one that has seen the couple spearheading designs for many more of the network’s biggest hits, among them House of the Dragon and The Last of Us. For the former, the job primarily centred around the ageing and decay of Paddy Considine’s character, the doomed king Viserys Targaryen. Simultaneously, BGFX was handling The Last of Us, which Gower is quick to describe as “the biggest thing we’ve ever done.” For that series, the company was tasked with designing and executing a whole world consumed by a fungus, plus the resulting zombie-like creatures that are born out of those spores. They didn’t have to start from scratch, however, relying on the catalogue of work created for the original 2013 video game by developer Naughty Dog.

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Castings

Stardust
The Nutcracker
Harry Potter and the Deathly Hallows: Part 2
Dom Hemingway
The Legend of Tarzan
How I Live Now
Rocketman
Last Night in Soho
Harry Potter and the Deathly Hallows: Part 1
The Iron Lady
Roald Dahl's Matilda the Musical
Doctor Strange in the Multiverse of Madness
The Wolfman
W.E.
The Fantastic 4: First Steps
Luther: The Fallen Sun
Death on the Nile
The Green Knight
Midsommar
Annihilation
Okja
Papillon
A Cure for Wellness
Collide
Wrath of the Titans
Noble
Kick-Ass
Life of Pi
Burke & Hare
Mandela: Long Walk to Freedom
Land of the Blind
The Last King of Scotland
Hannibal Rising
Perfume: The Story of a Murderer
Shaun of the Dead
Troy
AVP: Alien vs. Predator
Ella Enchanted
Resident Evil
Star Wars: Episode II - Attack of the Clones
Blade II
Dust
Alice in Wonderland
The Matrix Resurrections
Snatch
Spencer
Cherry
Unknown
Mamma Mia! Here We Go Again
The Tony Ferrino Phenomenon
Harry Potter and the Prisoner of Azkaban
Jupiter Ascending
Patient Zero
My Cousin Rachel
28 Days Later
Dark Shadows
The Little Stranger
A Midsummer Night's Dream
Masters of the Universe
Plunkett & MacLeane